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Fashion Computing
Design Techniques and CAD
Sandra Burke
ISBN: 0-958 2391–3-4   |   978-0-9582391-3-4
176 Pages, Size: 210x297mm (A4)
Fully Illustrated in colour, worked examples, sketches and photos
Price: UK £17.95, US $29.95, SA R199.00, AUS $49.95, NZ $49.95, HK $199.95
Published: 2006

Buy at Amazon.co.uk  |  Buy at Amazon.com  |   Buy at Amazon.ca 

Fashion Computing has become an essential component of the fashion designer's portfolio of skills. This is the first book to comprehensively explain how to use fashion computing software to produce fashion designs and develop those skills. Through visuals and easy steps, you will learn the creative fashion computing design techniques used in the fashion industry internationally.

Fashion Computing includes chapters on:

• Flats / Working and Technical Drawings
• Fashion Illustrations and Fabrics
• Fashion Spreads / Fashion Presentations
• PowerPoint Presentations
• Digital Fashion Portfolio

Specific computer software includes: Photoshop, Illustrator, CorelDRAW, Freehand, PowerPoint, Gerber and Lectra Systems.

Fashion Computing is an invaluable textbook for students, designers and illustrators. It is currently being used on fashion courses and for self-learning programs internationally.

Table of Contents

Chapter 1: Getting Started
Chapter 2: Fashion Computing Tool Kit
Chapter 3: Computer Basics
Chapter 4: Drawing Techniques
Chapter 5: Flats and Specs Women
Chapter 6: Menswear
Chapter 7: Childrenswear
Chapter 8: Scanning and Digital Photography
Chapter 9: Photoshop Essential Tools
Chapter 10: Photoshop Colour and Effects
Chapter 11: Design Presentations
Chapter 12: Digital Portfolio
Appendix 1: CAD
Appendix 2: Fashion Internet
Further Reading, Glossary, Index

View the Fashion Computing gallery:

First Chapter/Excerpt
The latest computer technology is having a huge impact on the way fashion designs are being created. Powerful graphics software offers the fashion designer creative tools and techniques to digitally produce their fashion designs, together with the capability to communicate internationally with the fashion industry electronically. Consequently, this digital revolution has developed a growing market for enterprising fashion designers and fashion illustrators with creative computing skills.

Graphics software, which includes drawing, image editing, page layout and web design, offers a multitude of tools and techniques. The fashion designer can use these programs to sketch a simple technical line drawing of a basic tank top or a highly detailed jacket, create the most amazing fashion illustrations, and develop dynamic presentations and page layouts for print and screen.

The computer is a powerful tool, an extension of your hand, and an aid to your creativity and visualisation. Graphics software adds another perspective to your work with a wide range of techniques for creative design development and presentation. Combining your hand drawings and digitised visuals adds even more scope for innovation and personal style.

The aim of this book
Fashion Computing - Design Techniques and CAD introduces you to the computer-aided fashion drawing and fashion design skills required by the fashion industry worldwide. Through visuals and easy steps, it explains how to use the most popular graphics software used in the fashion business. It demonstrates fashion drawing, fashion design and fashion presentation techniques and explains how to develop digital communications using powerful computerised tools. Fashion Computing will clearly demonstrate how your computer skills can be applied to the world of fashion and the fashion design process.

The fashion computing umbrella
Fashion Computing - Design Techniques and CAD will take you through the following computing techniques:

• Design clothing as flats/working drawings
• Create specification/technical sheets for samples and production
• Create fashion illustrations and fabrics
• Create fashion presentations - mood/concept/theme, fabric, color, design, illustration, trend forecasting etc.
• Design promotional material for websites, marketing and branding, business cards and logos.

To make the most of this book you should have some basic fashion drawing and computing skills.

How to use this book
The chapters have been set out in a logical learning sequence to guide you through the computerised fashion design and presentation techniques, together with self-explanatory worked examples.

Chapter 2: Computer Tool Kit - discusses the ‘tools of the trade’, the hardware and software packages used in the fashion industry

Chapter 3: Computer Basics - discusses basic theory and terminology of computer graphics providing a useful reference as you work through the chapters.

Chapter 4: Drawing Techniques - demonstrates the techniques fashion designers use to draw flats using graphics drawing software, particularly Illustrator (Adobe), CorelDRAW, and Freehand (Macromedia).

Chapter 5: Flats and Specs Women - demonstrates how to draw flats for womenswear by applying the key fashion drawing techniques covered in the previous chapter.

Chapter 6: Menswear - demonstrates how to draw flats for menswear by applying the key fashion drawing techniques covered in the previous chapters.

Chapter 7: Childrenswear - demonstrates how to draw flats for childrenswear by applying the key fashion drawing techniques covered in the previous chapters.

Chapter 8: Scanning and Digital Photography - explains how fashion designers scan and digitise images as part of the fashion design process.

Chapter 9: Photoshop Essential Tools - demonstrates how to use the essential image editing techniques, tools and commands to edit and enhance fashion designs and fashion illustrations.

Chapter 10: Photoshop Color and Effects – demonstrates how to use the key image editing techniques for working with color and pattern, and how to develop creative effects.

Chapter 11: Design Presentations - demonstrates how to use Photoshop to create professional fashion design presentations.

Chapter 12: Digital Design Portfolio - discusses how to develop a digital design portfolio using PowerPoint which can be used for ‘live’ presentations, saved on disc and published to the World Wide Web.

Appendix 1: Fashion CAD - discusses the CAD giants of the apparel and textile industry - Gerber and Lectra.
Appendix 2: Fashion Internet - lists useful fashion websites on the World Wide Web.

Further Reading, Glossary, and Index

Computer generated images from fashion designers and fashion illustrators around the world have been included to inspire you and to demonstrate fashion computing techniques.

Fashion Computing offers you the skills and techniques to catch the wave of the latest technology. This will be your competitive advantage in a constantly developing and exciting market place - the World of Fashion!

Fashion Computing Gallery:  click here to see a selection of fashion illustrations, worked examples, sketches and photographs in Fashion Computing.

 

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All Rights Reserved. Copyright 2007 © Burke Publishing.