First
Chapter/Excerpt
The
latest computer technology is having a huge
impact on the way
fashion designs are being created. Powerful
graphics software offers the fashion designer
creative tools and techniques to digitally
produce their fashion designs, together with
the capability to communicate internationally
with the fashion industry electronically. Consequently,
this digital revolution has developed a growing
market for enterprising fashion designers and
fashion illustrators with creative computing
skills.
Graphics software, which
includes drawing, image editing, page layout
and web design,
offers a multitude of tools and techniques.
The fashion designer can use these programs
to sketch a simple technical line drawing
of a basic tank top or a highly detailed jacket,
create the most amazing fashion illustrations,
and develop dynamic presentations and page
layouts for print and screen.
The computer
is a powerful tool, an extension of your
hand, and an aid to your creativity
and visualisation. Graphics software adds
another perspective to your work with a
wide range
of techniques for creative design development
and presentation. Combining your hand drawings
and digitised visuals adds even more scope
for innovation and personal style.
The
aim of this book
Fashion Computing - Design Techniques and
CAD introduces you to the computer-aided
fashion
drawing and fashion design skills required
by the fashion industry worldwide. Through
visuals and easy steps, it explains how
to use the most popular graphics software
used
in the fashion business. It demonstrates
fashion drawing, fashion design and fashion
presentation
techniques and explains how to develop
digital communications using powerful
computerised tools. Fashion Computing will
clearly demonstrate
how your computer skills can be applied
to
the world of fashion and the fashion
design process.

The fashion
computing umbrella
Fashion Computing - Design Techniques
and CAD will take you through the following
computing techniques:
• Design clothing as flats/working drawings
• Create specification/technical sheets for samples
and production
• Create fashion illustrations and fabrics
• Create fashion presentations - mood/concept/theme,
fabric, color, design, illustration, trend
forecasting etc.
• Design promotional material for websites, marketing
and branding, business cards and logos.
To make the most of
this book
you should
have
some basic fashion drawing and
computing skills.
How to use this book
The chapters have been set out
in a logical learning sequence
to guide
you through
the computerised fashion design
and presentation techniques,
together with
self-explanatory
worked examples.
Chapter 2: Computer
Tool Kit - discusses the ‘tools
of the trade’, the hardware
and software packages used
in the fashion industry
Chapter
3: Computer Basics
- discusses basic theory
and terminology
of
computer graphics
providing a useful reference
as you work through the chapters.
Chapter
4: Drawing Techniques - demonstrates the
techniques fashion
designers
use to draw flats using
graphics drawing
software,
particularly
Illustrator (Adobe), CorelDRAW,
and Freehand (Macromedia).
Chapter
5: Flats and Specs Women - demonstrates how
to draw flats
for
womenswear by applying
the key fashion drawing
techniques covered in
the previous chapter.
Chapter 6: Menswear
- demonstrates how to draw
flats for menswear
by applying the key
fashion
drawing techniques
covered in the previous chapters.
Chapter 7:
Childrenswear - demonstrates how
to draw flats
for childrenswear
by applying
the key fashion drawing
techniques covered
in the previous chapters.
Chapter
8: Scanning and Digital Photography
- explains how fashion designers scan and
digitise images as part of the fashion design
process.
Chapter
9: Photoshop Essential Tools
- demonstrates how to use the essential image
editing techniques, tools and commands to
edit and enhance fashion designs and fashion
illustrations.
Chapter
10: Photoshop Color and Effects – demonstrates
how to use
the key image editing techniques for working
with
color and pattern, and how
to develop
creative effects.
Chapter 11: Design
Presentations
- demonstrates
how
to
use Photoshop
to create
professional fashion design
presentations.
Chapter
12: Digital Design
Portfolio
- discusses
how to
develop a digital
design
portfolio using PowerPoint
which can
be
used for ‘live’ presentations,
saved on
disc and
published
to the
World Wide
Web.
Appendix
1: Fashion
CAD
- discusses
the CAD
giants
of the
apparel
and textile
industry
- Gerber
and Lectra.
Appendix
2: Fashion
Internet
- lists
useful
fashion
websites
on the
World
Wide
Web.
Further
Reading,
Glossary,
and
Index
Computer
generated
images
from
fashion
designers
and
fashion
illustrators
around
the
world
have
been
included
to
inspire
you
and
to
demonstrate
fashion
computing
techniques.
Fashion Computing
offers
you
the
skills
and
techniques
to
catch
the
wave
of
the
latest
technology.
This
will
be
your
competitive
advantage
in
a
constantly developing and
exciting
market
place
- the
World
of
Fashion!
Fashion Computing Gallery: click
here to
see a selection of fashion illustrations, worked
examples, sketches and
photographs in Fashion Computing.
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